08 nov
|
XIM
|
Buenos Aires
Customer is launching a small LATAM‐based game revival studio focused on bringing mature casual mobile games back to life.
The initial portfolio may include word, puzzle/jigsort, jigsaw, solitaire, and other evergreen genres.
The studio will own its product strategy, roadmap, team, and release cadence, while leveraging the customer's user acquisition (UA), AdOps, analytics, publishing, and product expertise where this creates leverage.
Goal:
build a focused LATAM team, ideally connected to Argentina/Buenos Aires, to audit, update, relaunch, localize, operate, and grow selected games as standalone products.
The role
Role purpose:
Build and run a small LATAM‐based team to revive mature casual games and deliver clear business results across retention, monetization, and growth.
Make fast, data‐driven scale/continue/stop decisions.
Work setup:
Remote in LATAM (strong preference for Buenos Aires/Argentina), Full‐time
Responsibilities:
Product and solution design
Lead diagnostics across candidate titles and recommend which game to revive first
Own product strategy, revival plans, roadmaps, and success criteria per title
Prioritize fast, high‐impact iterations over large, unfocused redesigns
Architecture/engineering
Set operating model for the team: release cadence, quality gates, store readiness
Oversee technical health with engineering: SDKs, crash/perf, build/release, compliance
Ensure smooth integrations with ads, analytics, attribution, and backend services
Data/analytics/automation
Define KPIs and dashboards; run weekly reviews and experiment readouts
Design and execute tests to improve FTUE, retention, engagement, monetization, LiveOps, and UA readiness
Make ship/scale/stop/sunset calls using data and product judgment
Hire, onboard, and lead the initial team (design/LiveOps, engineering, QA/release, art/content as needed)
Coordinate with centralized UA, AdOps, analytics, and infrastructure while keeping product ownership inside the revival team
Communicate plans, risks, and results clearly to executives and partners
Process and improvement
Establish the team rhythm: planning, KPI reviews, release planning, retros
Build practical LiveOps: content calendar, events, offers, seasonal updates, player comms
Create lean documentation, playbooks, and mentoring for new team members
Requirements:
Experience: 5+ years in mobile games product management, live operations, production, or studio/portfolio leadership
Skills: F2P casual expertise; LiveOps and monetization (IAP + ads); UA fundamentals; cohort analysis; A/B testing; roadmap ownership; team leadership and hiring
Architecture and integrations: comfortable overseeing Unity titles, SDK integrations, store submissions, ad mediation, analytics/event design, and backend/service integrations
Data and quality: strong grasp of retention, ARPDAU, LTV, ROAS; ability to define metrics, write simple SQL or guide analysts; testing and release quality practices
Communication: clear decision‐making style; ability to align execs and cross‐functional partners; fluent English
Domain knowledge: word, puzzle/jigsort, jigsaw, solitaire, hidden object, match‐3
Practices: segmentation and personalization, offer design, economy tuning, subscription models, ad waterfall optimization, creative testing
Additional tools/certifications: experience with LATAM markets; Spanish and/or Portuguese; prior hiring/leadership in LATAM; strong network in Argentina/Buenos Aires
What we offer:
High impact on product and studio direction; real ownership
Build a new team from the ground up with support from central UA/AdOps/analytics
Hiring process
Recruiter screening – Team/stakeholder interviews – Practical assessment – Final interview and offer
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📌 Founding Lead (Buenos Aires)
🏢 XIM
📍 Buenos Aires