04 nov
|
BairesDev
|
Quilmes
BairesDev is seeking a 3D Engineer to design and optimize real-time graphics pipelines and shaders for high-fidelity visuals.
You will work with GLSL, HLSL, and MSL across Vulkan, DirectX, Metal, and OpenGL to push GPU performance.
Join a remote-first, globally distributed team delivering impactful 3D features.You will collaborate with cross-functional teams and tackle rendering bottlenecks while enjoying adaptable hours and a strong focus on career growth.
#J-*****-Ljbffr
📌 Remote 3D Engineer: Real-Time Shaders & Gpu Pipelines (Quilmes)
🏢 BairesDev
📍 Quilmes