Remote 3D Engineer: Real-Time Shaders & GPU Pipelines (Quilmes)

Remote 3D Engineer: Real-Time Shaders & GPU Pipelines (Quilmes)

04 nov
|
BairesDev
|
Quilmes

04 nov

BairesDev

Quilmes

Remoto: Teletrabajo

BairesDev is seeking a 3D Engineer to design and optimize real-time graphics pipelines and shaders for high-fidelity visuals. You will work with GLSL, HLSL, and MSL across Vulkan, DirectX, Metal, and OpenGL to push GPU performance. Join a remote-first, globally distributed team delivering impactful 3D features. You will collaborate with cross-functional teams and tackle rendering bottlenecks while enjoying versátil hours and a strong focus on career growth. #J-18808-Ljbffr

📌 Remote 3D Engineer: Real-Time Shaders & GPU Pipelines (Quilmes)
🏢 BairesDev
📍 Quilmes

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