Senior Unity VR Engineer
Hoy
We’re looking for a Senior Unity Engineer to help build the client-side infrastructure of our training platform. This is not just one-off application work. You will build the client foundation that powers VR training simulations today, and additional client targets over time, connecting it to our server according to a defined client-server architecture. The role demands strong application architecture, on-device services, and performance optimization skills.
The Role: This is a hands‑on individual contributor role focused on building and evolving key components of our platform’s client‑side architecture. You will build client infrastructure against a defined server‑client architecture in which the server owns authoritative simulation state and logic, connecting the client to the server per spec and reflecting server‑owned behavior faithfully on the device.
Key Responsibilities
- Own and drive key components of the Unity VR client architecture so they generalize across training simulations and, over time, additional client targets,
rather than serving a single application.
- Build client-side infrastructure that connects to the server according to defined contracts and reflects server-owned state and behavior on the device.
- Co‑design the client‑server API with the backend, defining the data contracts.
- Develop tooling that supports content creators and other developers working on the platform.
- Use AI coding assistants as part of day-to-day development, and build and maintain the pipelines and validation that make their output reliable.
- Make pragmatic architectural decisions and manage technical priorities effectively in a fast‑paced, ambiguous startup environment.
Requirements
- Demonstrated professional Unity and C# experience, ideally 5+ years, with a track record of shipping complex applications or products.
- A portfolio demonstrating experience architecting and refactoring large-scale Unity projects.
- VR development for Andr