Remote 3D Engineer: Real-Time Shaders (Neuquén)

Remote 3D Engineer: Real-Time Shaders (Neuquén)

16 oct
|
BairesDev
|
Neuquén

16 oct

BairesDev

Neuquén

BairesDev is seeking a 3D Engineer to design and optimize real-time graphics pipelines and shaders for high-fidelity visuals. You will work with GLSL, HLSL, and MSL across Vulkan, DirectX, Metal, and OpenGL to push GPU performance. Join a remote-first, globally distributed team delivering impactful 3D features.
You will collaborate with cross-functional teams and tackle rendering bottlenecks while enjoying adaptable hours and a strong focus on career growth.

📌 Remote 3D Engineer: Real-Time Shaders (Neuquén)
🏢 BairesDev
📍 Neuquén

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