3D Vegetation Artist & Texturing Specialist (Buenos Aires)

3D Vegetation Artist & Texturing Specialist (Buenos Aires)

13 oct
|
M.Hudson Design
|
Buenos Aires

13 oct

M.Hudson Design

Buenos Aires

3D Vegetation Artist & Texturing Specialist
Architectural & Landscape Visualization | Remote
M. Hudson Design is looking for a talented 3D Vegetation Artist & Texturing Specialist to create highly realistic, optimized vegetation assets for luxury residential landscape and architectural visualization projects.
This role is idóneo for someone who has a strong eye for realism and understands how to build detailed plant assets that also perform efficiently within large, complex 3D environments.
You will create a wide range of vegetation including trees, palms, shrubs, flowers, grasses, groundcover, tropical plants, and specialty or exotic species based on photographs, botanical references, and project-specific plant lists.
We are looking for someone who can take an asset from modeling through texturing, optimization, and final delivery while maintaining a high level of visual quality and botanical accuracy.
Why This Role Stands Out
Work on high end residential landscape and architectural visualization projects
Create detailed vegetation libraries used across real client projects
Opportunity to model a wide variety of tropical, native, and exotic plant species
Collaborate directly with landscape designers and 3D visualization artists
Focus on both artistic realism and technical asset optimization
Contribute to the continued development of our internal 3D asset library
Remote work opportunity
About the Role
The 3D Vegetation Artist & Texturing Specialist will be responsible for creating realistic vegetation assets that can be used efficiently within large-scale landscape and property renderings.
You will model vegetation from reference images, photographs, botanical information, and plant lists while ensuring each asset accurately represents the scale, structure, and appearance of the real plant.
Because our scenes may include hundreds or thousands of vegetation instances, strong optimization skills are essential.



You should understand how to maintain visual realism while managing polygon counts, texture resolution, LODs, and rendering performance.
What You'll Do
Create realistic 3D models of trees, palms, shrubs, flowers, grasses, groundcover, and exotic vegetation
Model vegetation accurately from photographs, botanical references, and provided plant lists
Create both high-detail and optimized versions of vegetation assets
Develop realistic PBR textures and materials
UV unwrap and properly texture vegetation assets
Create and bake normal, roughness, opacity, ambient occlusion, displacement, and other required texture maps
Create clean topology and efficient UV layouts
Retopologize and reduce polygon counts while maintaining visual quality
Create multiple Levels of Detail (LODs) when needed
Prepare vegetation assets for scattering and instancing across large landscape environments
Optimize models and textures for scenes containing large quantities of vegetation
Test assets within real-time visualization and rendering environments
Organize and deliver source models, optimized models, textures, materials, and export files using established naming standards
Collaborate with landscape designers, 3D artists, visualization specialists, and project managers
What We're Looking For
Professional experience creating 3D vegetation, environmental, landscape, or organic assets
Strong 3D modeling skills with an emphasis on realistic organic forms
Strong understanding of plant and tree structure, proportion, scale,



and visual realism
Advanced understanding of PBR texturing workflows
Experience with UV mapping, texture baking, retopology, and polygon optimization
Ability to create realistic assets while maintaining efficient real-time performance
Understanding of vegetation scattering, instancing, LOD systems, and large-scene optimization
Strong attention to detail and botanical accuracy
Ability to work independently and follow technical specifications
Strong organization, communication, and follow through
Software Experience
Strong experience with one or more of the following is preferred:
Blender
Autodesk Maya
Substance 3D Painter
ZBrush
Unreal Engine
Twinmotion
Unity
SketchUp
Experience transferring assets between multiple modeling programs and rendering engines is highly valued.
Experience with SpeedTree, PlantFactory, Geometry Nodes, Megascans, or similar procedural vegetation tools is also a plus.
Preferred Experience
Architectural visualization
Landscape architecture visualization
High end residential or property rendering
Game or real-time environment asset creation
Virtual production or VR environments
Procedural vegetation workflows
Unreal Engine or Twinmotion vegetation pipelines
Creating optimized vegetation libraries for large-scale scenes
Portfolio Requirement
A portfolio or demo reel is required.
We would especially like to see examples of:
Trees, palms, plants, shrubs, flowers, grasses, or groundcover you personally created
Realistic PBR texture work
Wireframes and topology
UV layouts and texture maps
High-poly and optimized low-poly versions of assets
Vegetation integrated into architectural, landscape, or large-scale rendered environments
Please clearly identify which portions of each portfolio project you personally created.
#J-*****-Ljbffr

📌 3D Vegetation Artist & Texturing Specialist (Buenos Aires)
🏢 M.Hudson Design
📍 Buenos Aires

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