3D Vegetation Artist & Texturing Specialist (Santa Fe)

3D Vegetation Artist & Texturing Specialist (Santa Fe)

13 oct
|
M.Hudson Design
|
Santa Fe

13 oct

M.Hudson Design

Santa Fe

3D Vegetation Artist & Texturing SpecialistArchitectural & Landscape Visualization | RemoteM.
Hudson Design is looking for a talented 3D Vegetation Artist & Texturing Specialist to create highly realistic, optimized vegetation assets for luxury residential landscape and architectural visualization projects.This role is adecuado for someone who has a strong eye for realism and understands how to build detailed plant assets that also perform efficiently within large, complex 3D environments.You will create a wide range of vegetation including trees, palms, shrubs, flowers, grasses, groundcover, tropical plants, and specialty or exotic species based on photographs, botanical references, and project-specific plant lists.We are looking for someone who can take an asset from modeling through texturing, optimization, and final delivery while maintaining a high level of visual quality and botanical accuracy.Why This Role Stands OutWork on high end residential landscape and architectural visualization projectsCreate detailed vegetation libraries used across real client projectsOpportunity to model a wide variety of tropical, native, and exotic plant speciesCollaborate directly with landscape designers and 3D visualization artistsFocus on both artistic realism and technical asset optimizationContribute to the continued development of our internal 3D asset libraryRemote work opportunityAbout the RoleThe 3D Vegetation Artist & Texturing Specialist will be responsible for creating realistic vegetation assets that can be used efficiently within large-scale landscape and property renderings.You will model vegetation from reference images, photographs, botanical information, and plant lists while ensuring each asset accurately represents the scale, structure, and appearance of the real plant.Because our scenes may include hundreds or thousands of vegetation instances,



strong optimization skills are essential.
You should understand how to maintain visual realism while managing polygon counts, texture resolution, LODs, and rendering performance.What You'll DoCreate realistic 3D models of trees, palms, shrubs, flowers, grasses, groundcover, and exotic vegetationModel vegetation accurately from photographs, botanical references, and provided plant listsCreate both high-detail and optimized versions of vegetation assetsDevelop realistic PBR textures and materialsUV unwrap and properly texture vegetation assetsCreate and bake normal, roughness, opacity, ambient occlusion, displacement, and other required texture mapsCreate clean topology and efficient UV layoutsRetopologize and reduce polygon counts while maintaining visual qualityCreate multiple Levels of Detail (LODs) when neededPrepare vegetation assets for scattering and instancing across large landscape environmentsOptimize models and textures for scenes containing large quantities of vegetationTest assets within real-time visualization and rendering environmentsOrganize and deliver source models, optimized models, textures, materials, and export files using established naming standardsCollaborate with landscape designers, 3D artists, visualization specialists, and project managersWhat We're Looking ForProfessional experience creating 3D vegetation, environmental, landscape,



or organic assetsStrong 3D modeling skills with an emphasis on realistic organic formsStrong understanding of plant and tree structure, proportion, scale, and visual realismAdvanced understanding of PBR texturing workflowsExperience with UV mapping, texture baking, retopology, and polygon optimizationAbility to create realistic assets while maintaining efficient real-time performanceUnderstanding of vegetation scattering, instancing, LOD systems, and large-scene optimizationStrong attention to detail and botanical accuracyAbility to work independently and follow technical specificationsStrong organization, communication, and follow throughSoftware ExperienceStrong experience with one or more of the following is preferred:BlenderAutodesk MayaSubstance 3D PainterZBrushUnreal EngineTwinmotionUnitySketchUpExperience transferring assets between multiple modeling programs and rendering engines is highly valued.Experience with SpeedTree, PlantFactory, Geometry Nodes, Megascans, or similar procedural vegetation tools is also a plus.Preferred ExperienceArchitectural visualizationLandscape architecture visualizationHigh end residential or property renderingGame or real-time environment asset creationVirtual production or VR environmentsProcedural vegetation workflowsUnreal Engine or Twinmotion vegetation pipelinesCreating optimized vegetation libraries for large-scale scenesPortfolio RequirementA portfolio or demo reel is required.We would especially like to see examples of:Trees, palms, plants, shrubs, flowers, grasses, or groundcover you personally createdRealistic PBR texture workWireframes and topologyUV layouts and texture mapsHigh-poly and optimized low-poly versions of assetsVegetation integrated into architectural, landscape, or large-scale rendered environmentsPlease clearly identify which portions of each portfolio project you personally created.
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📌 3D Vegetation Artist & Texturing Specialist (Santa Fe)
🏢 M.Hudson Design
📍 Santa Fe

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