01 sep
|
Techunting
|
Mendoza
01 sep
Techunting
Mendoza
We're looking for a Product Designer to join a small, collaborative UX team working across our security products - from the Menlo Secure Extension and its policy and management experiences to the dashboards and admin surfaces that security teams live in every day.
This is a hands-on craft role, structured as a contract-to-hire engagement.
You'll take ownership of features end to end within an established design direction: understanding the problem, exploring solutions, and delivering polished, production-ready work in close partnership with product managers, engineers, and content designers.
You won't be doing it alone - you'll have a manager, senior designers, and a shared design system behind you.
We're looking for someone who can ramp quickly and start contributing to real work early, while getting a genuine feel for the team and product during the contract period.
Requirements
What you'll do
Design flows, screens, and interactions for complex enterprise security products, from early exploration through detailed, developer-ready specs.
Own features end to end at a scope appropriate to your level, with guidance and review from senior designers and your manager.
Contribute to and draw from our design system, partnering with front-end engineers (including our Storybook workflow) to keep components consistent and implementation faithful to the design intent.
Work closely with content designers to make sure interface copy reflects our voice and tone - clear, confident, and human.
Turn ambiguous problems into structured design work: map the current experience, identify the real user need, and propose options rather than jumping to a single answer.
Incorporate research, usability feedback, and data into your decisions, and help articulate the reasoning behind your design choices.
Collaborate day to day with PMs and engineers, participating in critiques, planning, and handoff to keep work moving and grounded.
What you'll bring
A portfolio showing thoughtful product design work - ideally for complex, workflow-heavy, or B2B/enterprise products.
Strong core craft: interaction design, information architecture, and an eye for visual detail and consistency.
Fluency in Figma and comfort working within (and contributing to) a design system.
The ability to take feedback well, iterate quickly, and communicate the /"why/" behind your work.
A collaborative, low-ego working style - you like designing with people, not in a silo.
The ability to ramp quickly and contribute to live work without a long onboarding runway.
IC2: roughly 2-4 years of product design experience; you produce strong work within a defined direction and are growing toward owning larger, more ambiguous problems.
IC3: roughly 4-6 years; you independently own meaningful features, navigate ambiguity with less guidance, and raise the quality bar for those around you.
Nice to have
Experience designing for security, IT admin, enterprise SaaS, or other technically dense domains.
Familiarity with design-to-code workflows and design systems tooling (e.g., Storybook).
Exposure to accessibility standards and inclusive design practices.
Comfort partnering with content design on interface language.
How the levels differ
We're open to candidates across the IC2-IC3 band. The core responsibilities are the same; what changes is scope, autonomy, and impact:
IC2 (Product Designer): delivers high-quality work on well-defined problems, with regular direction and review. Growing ownership over features.
IC3 (Product Designer II): owns features independently, handles ambiguity with light guidance, and contributes to team-level craft and consistency.
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📌 Product Designer (Mendoza)
🏢 Techunting
📍 Mendoza