LeadC++ Gameplay Engineer (Argentina)

LeadC++ Gameplay Engineer (Argentina)

19 ago
|
EPAM Systems
|
Argentina

19 ago

EPAM Systems

Argentina

We are building the next frontier of interactive storytelling and player agency, pushing the boundaries of what's possible when creativity, intuition, and cutting-edge technology come together. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when traditional scripted boundaries are broken.

We are seeking a Lead UE5 C++ Gameplay Engineer who is passionate about leveraging Generative AI to create dynamic gameplay systems that respond to players in ways previously thought impossible. In this role, you won't just be building models or shipping features — you'll be shaping the technical vision, leading a team of engineers, and defining the experiences that redefine player agency.

Responsibilities
- Lead the technical direction and architectural vision for runtime plugin systems within UE5, including Build.cs configuration, module dependencies, and non-editor code
- Define plugin boundaries, establish engineering standards, and drive clean integration patterns across systems




- Own the design of real-time audio streaming pipelines using USoundWaveProcedural, including PCM buffering and resampling
- Guide the team in solving sample-rate and audio-format conversion, underrun mitigation, and latency tuning challenges
- Architect WebSocket and streaming protocol integrations in C++ with persistent session management and JSON-based event protocols
- Establish reconnection strategies and backpressure handling patterns for robust network communication across the codebase
- Direct the integration of LLM and conversational AI voice systems, including TTS/STT, prompt and session design, and turn-taking logic
- Design and evolve event-driven systems using decoupled delegates, event bus patterns, and Unreal subsystems
- Oversee cross-system integrations across the codebase to support dynamic gameplay experiences
- Drive MetaHuman runtime lip-sync integration, audio-to-viseme pipelines, and streamed audio into facial animation
- Mentor engin

📌 LeadC++ Gameplay Engineer (Argentina)
🏢 EPAM Systems
📍 Argentina

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