3D Vegetation Artist (Buenos Aires)

3D Vegetation Artist (Buenos Aires)

14 ago
|
M.Hudson Design
|
Buenos Aires

14 ago

M.Hudson Design

Buenos Aires

Architectural & Landscape Visualization | Remote

M. Hudson Design is looking for a talented 3D Vegetation Artist & Texturing Specialist to create highly realistic, optimized vegetation assets for luxury residential landscape and architectural visualization projects.

This role is idóneo for someone who has a strong eye for realism and understands how to build detailed plant assets that also perform efficiently within large, complex 3D environments.

You will create a wide range of vegetation including trees, palms, shrubs, flowers, grasses, groundcover, tropical plants, and specialty or exotic species based on photographs, botanical references, and project-specific plant lists.

We are looking for someone who can take an asset from modeling through texturing, optimization, and final delivery while maintaining a high level of visual quality and botanical accuracy.

Why This Role Stands Out

Work on high end residential landscape and architectural visualization projects
Create detailed vegetation libraries used across real client projects




Opportunity to model a wide variety of tropical, native, and exotic plant species
Collaborate directly with landscape designers and 3D visualization artists
Focus on both artistic realism and technical asset optimization
Contribute to the continued development of our internal 3D asset library
Remote work opportunity

About The Role

The 3D Vegetation Artist & Texturing Specialist will be responsible for creating realistic vegetation assets that can be used efficiently within large-scale landscape and property renderings.

You will model vegetation from reference images, photographs, botanical information, and plant lists while ensuring each asset accurately represents the scale, structure, and appearance of the real plant.

Because our scenes may include hundreds or thousands of vegetation instances, strong optimization skills are essential. You should understand how to maintain visual realism while managing polygon counts, texture r

📌 3D Vegetation Artist (Buenos Aires)
🏢 M.Hudson Design
📍 Buenos Aires

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