Technical Animator (Rigging) (Misiones)

Technical Animator (Rigging) (Misiones)

30 may
|
Nimblegiant
|
Argentina

30 may

Nimblegiant

Argentina

Full-time Technical Animator (Rigging Focus)
Nimble Giant Entertainment is looking for a full-time Technical Animator (Rigging Focus) to join our Art Development team. We are seeking a highly skilled Technical Animator with strong expertise in rigging and deformation systems, capable of building high-quality, production-ready character rigs for AAA game development. This role is key to enabling animators to deliver top-tier performances while ensuring technical robustness and efficiency across the animation pipeline. Responsibilities
Design, build, and maintain high-quality character, weapon, props, and creature rigs for real-time applications. Develop and refine skinning, deformation systems, and blend shape setups to achieve high visual fidelity. Collaborate with Animators to ensure rigs are intuitive, efficient, and production-ready. Work with Character Artists, Modelers, and Engineers to integrate assets seamlessly into the game engine. Implement and support rigs inside Unreal Engine, ensuring compatibility with animation systems and gameplay requirements. Utilize Animation Blueprints to support animation logic, blending, and state machines when needed. Create and maintain rigging tools and pipeline solutions (primarily in Maya or similar DCCs) to improve team efficiency. Support and troubleshoot issues related to rigs, skinning, and animation workflows. Contribute to the evolution of the animation pipeline, identifying opportunities for improvement and optimization.



Act as a point of contact for rigging-related technical challenges across the team. Requirements
Strong expertise in rigging, skinning, and deformation systems for characters and creatures. Hands-on experience with Unreal Engine animation pipeline, including Animation Blueprints. Solid understanding of the full 3D art pipeline (modeling, rigging, skinning, export, integration). Experience building and maintaining custom rigging tools and workflows. Experience with 3D DCC tools (Maya preferred) for rig creation and tool development. Understanding of real-time constraints and optimization for game development. Familiarity with physics-based systems (cloth, hair, secondary motion rigs). Basic to intermediate knowledge of programming/scripting (Python, C#, or C++). Strong problem-solving skills and ability to collaborate with multidisciplinary teams. Fluency in English and Spanish (written and spoken). Nice to Have
Experience working on AAA game productions. FPS / First-person weapon pipeline experience. Experience with procedural rigging systems or modular rig setups. Familiarity with control rigs in Unreal. Knowledge of mocap cleanup / retargeting pipelines. Experience supporting large animation teams in production environments. Benefits
Excellence: Not only in the products we deliver, but also in the way we do things. Continuous learning: We always encourage our employees to keep updating and deepening their know how.
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📌 Technical Animator (Rigging) (Misiones)
🏢 Nimblegiant
📍 Argentina

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